News
See the game in action ! / 12.10.2009
Wanna play? Sure you do. After all, Red Steel 2 is the coolest sword fighting game anywhere because YOU make the light or powerful swings and the precise shots. Some of the great gameplay in Red Steel 2 is demonstrated in this new video that gives you a great idea of what to expect and look forward to, particularly the one-to-one replication of the motion controls in-game. Check it out!
Wanna play? Sure you do. After all, Red Steel 2 is the coolest sword fighting game anywhere because YOU make the light or powerful swings and the precise shots. Some of the great gameplay in Red Steel 2 is demonstrated in this new video that gives you a great idea of what to expect and look (Read More .. )
TGS Video Walkthrough available ! / 24.09.2009
Tokyo Games Show is the biggest games event in the land of the rising sun, so it was only fitting that we showed some new sword-slinging action from Red Steel 2 there! Of course, not everyone can make it to Tokyo, so the developers have put together this video. Let Creative Director Jason talk you through what’s going on in this new video.
Tokyo Games Show is the biggest games event in the land of the rising sun, so it was only fitting that we showed some new sword-slinging action from Red Steel 2 there! Of course, not everyone can make it to Tokyo, so the developers have put together this video. Let Creative Director Jason talk (Read More .. )
New dev answers on moves in Red Steel 2 are online! / 21.09.2009
Red Steel 2 is all about, you guessed it, motion. Moving into the right spot to beat your enemies, swinging the blade with precision and style, and avoiding their attacks. But just how varied and useful is the movement system in Red Steel 2? Recently the developers took the time to answer questions along those very lines, you can read them all in the forum ! target='_blank'
Red Steel 2 is all about, you guessed it, motion. Moving into the right spot to beat your enemies, swinging the blade with precision and style, and avoiding their attacks. But just how varied and useful is the movement system in Red Steel 2? Recently the developers took the time to answer (Read More .. )
New answers from the devs are online! / 14.09.2009
Sword and gun combat is serious business. Good news then – the Red Steel 2 developers take it very seriously! You’ve been submitting plenty of great questions about blocking bullets, special moves, controls, the Wii MotionPlus and plenty more. The developers had no choice but to answers them. Creative Director Jason Vandenberghe has met this challenge fearlessly, answering all these questions in great depth. It all makes for a very interesting read for anyone interested in the game – go see for yourself!
Sword and gun combat is serious business. Good news then – the Red Steel 2 developers take it very seriously! You’ve been submitting plenty of great questions about blocking bullets, special moves, controls, the Wii MotionPlus and plenty more. The developers had no choice but to answers them. (Read More .. )
Red Steel 2 revelations / 14.08.2009
New Red Steel 2 revelations are to come on August 19th. For now, we can show you this teaser video but rest assured, more is coming. Take a sneak peek!
New Red Steel 2 revelations are to come on August 19th. For now, we can show you this teaser video but rest assured, more is coming. Take a sneak peek!
(Read More .. )Red Steel 2 Video / 16.07.2009
Head over to the Ubisoft Video portal to see the lastest Red Steel 2 video!
In today's video, we find out how Red Steel 2's enigmatic hero character was created. Artistic Director, Stephane Bachelet, talks about the iconic aspects of the Hero's design, and Creative Director, Jason Vandenberghe, touches on the inspiration behind this mysterious character.
Head over to the video portal to Watch the video now!
Head over to the Ubisoft Video portal to see the lastest Red Steel 2 video!
In today's video, we find out how Red Steel 2's enigmatic hero character was created. Artistic Director, Stephane Bachelet, talks about the iconic aspects of the Hero's design, and Creative Director, Jason (Read More .. )
Red Steel 2 Previews / 07.07.2009
We have two great hands-on previews for Red Steel 2 linked below and they are certainly worth a read!
Kotaku have described it as "Whack-tastic Fun", while Exophase stated that "Red Steel 2 redefines the genre of traditional hack n’ slash samurai titles".
Keep an eye out for more previews and news here and one the Red Steel 2 forums
We have two great hands-on previews for Red Steel 2 linked below and they are certainly worth a read!
Kotaku have described it as "Whack-tastic Fun", while (Read More .. )
Red Steel 2 QA / 03.07.2009
As promised, Ubi_Wuzzi had delivered the first set of questions answered by Jason Vandenberghe, Creative Director; and Stephane Bachelet, Artistic Director. Below is a taster, you can read the full Q&A in this thread.
Why did you not continue the game where the Red Steel ended? [from Yamiyannik1993]
From Jason Vandenberghe, Creative Director
Well, it was certainly a tough call. The fans and the team had a lot of affection for the setting and characters of the first Red Steel, and it was certainly tempting to pick up where the first game left off.However, as we developed our gameplay and art style for Red Steel 2, it became clear that what we were doing would work much better in a new setting: a setting that was built around this new type of combat we had built, and a setting that better fit what we wanted to do with the game visually.
So, we took a good hard look at what was really cool about the first Red Steel (guided by a mix of our own gaming tastes and our quite passionate feedback from the fanbase). From this, it became clear that the strong Asian-style setting and the mix of modern action gun combat plus katana-based sword fighting is something that resonates with a lot of people, us included, but that there was room to take the franchise in a new direction while still keeping that “Red Steel” core.
So, we started there. Then, we began to build what would become an entirely new world, story, characters, and visual style around those core concepts. What you see is the result.
Since he received so many questions, Ubi_Wuzzi is already preparing the next Q&A, and we can tell you that it will focus on MOVES & CONTROLS. So head to the Red Steel 2 forums to post your questions and get a chance to see your question(s) answered by the development team.
As promised, Ubi_Wuzzi had delivered the first set of questions answered by Jason Vandenberghe, Creative Director; and Stephane Bachelet, Artistic Director. Below is a taster, you can read the full Q&A in this (Read More .. )









